I was digging around the Three.js docs on github the other day and saw a reference to a renderer I had not seen before. It was labeled AnaglyphWebGLRenderer. I already knew about the canvas renderer and the WebGL renderer. I thought I would throw it in and give it a try. Changing one line of code from our previous Three.js tutorial I now had a 3D model rendering with support for the old school 3D glasses. Pretty cool! Or a raging headache.
Change this line in the previous Three.js example.
webglRenderer = new THREE.AnaglyphWebGLRenderer();
Mr. Bird in Stereo
We make this look good…
Now all you need to do is get your 3D glasses on and check out the new and improved Mr. Bird